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Star wars twilight company
Star wars twilight company









star wars twilight company

The rest of the time I’ll very likely be wandering around the con, so feel free to say “hi.” I’ll almost certainly show up at at least one of the roller derby exhibition bouts going on! If you can’t catch me at a panel but still want to chat, feel free to reach out to me on Twitter during the day and see if I’m in shouting distance. Lots of people have strong feelings about them! What makes a cutscene good or bad? How can they be used well? Come find out some tricks you can use to enhance your bad guys!Ħ:00pm: Cutscenes Within Video Games. Whether a tragic figure or a relentless force of nature, a memorable and compelling villain can add depth and vitality to any game.

star wars twilight company

In video games, especially when you’ve got a designer-authored experience rather than a purely emergent or procedural one, you’ve got to give the player a reasonable sense of agency over their experience and the feeling that the bad things that happen to them are fair and consistent–no one likes shooting through a room full of baddies only to be disarmed by one guy with a pistol in a cutscene, for instance.Ģ:00pm: What Makes a Good Villain? This panel takes a look at the characteristics of a good villain for your RPG campaign. Saturday, June 18thġ2:00pm: Player Agency and Designer Authorship.

star wars twilight company

Find out what makes a truly effective monstrosity, and work with our panelists to brainstorm ideas for a cool original RPG monster. No roleplaying game is complete without some monsters. (The convention is Friday through Sunday, but I’m departing Sunday morning.) I’ll be participating in a number of panels, as follows (full details, including locations and other panelists, at the official schedule): Friday, June 17thĨ:00pm: Monster Design 101. If you want to nag me in person about game writing or anything else, however, I’ll be attending Comicpalooza in Houston June 17th and 18th. Just a brief update this time around–life and work have been busy, and while I’ve got a few new game writing articles in various stages of production it may be a while before I have a chance to polish any up.











Star wars twilight company